Material Interactions Design Lab
[Philosophy]

What We Do

[Mission Statement]
Through empirical studies, design interventions, and speculative explorations, we examine how emerging technologies shape agency, trust, control, attention, privacy, and other dynamics of everyday life.

Our work generates concepts, artifacts, methods, and design frameworks for creating more reflective, responsible, and trustworthy technological futures.
[Manifesto]
MIX Lab believes:

* Technologies do not simply support human activity. They actively mediate it.
* Interfaces shape behavior.
* Technology affects more people than its direct users.
* Design decisions distribute agency and responsibility.
* Futures should be interrogated before they are deployed.
* Design research can reveal, critique, and reshape technological trajectories.
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Technologies embody assumptions about people, relationships, and the future. Good design makes those assumptions visible and open to question.

As technologies become increasingly embedded in everyday life, they influence not only what people can do, but how people relate to one another, institutions, and the world around them.

[our work]

Our work combines design research, human-computer interaction, qualitative inquiry, and speculative practice. We build working prototypes, design probes, scenarios, patterns, and critical artifacts that reveal how emerging technologies behave in everyday life—and how they might be made more trustworthy, [...].

Trust, control, and agency
Interfaces that help people understand, coordinate, and negotiate with technological systems.

Privacy, sensing, and adjacent users
Designing for people affected by technologies they may not own, operate, or consent to.

Multi-user tensions and social dynamics
Studying how interfaces organize conflict, cooperation, asymmetry, and responsibility.

Speculative and critical futures
We build artifacts and scenarios that surface hidden assumptions, challenge dominant technological trajectories, and help people envision alternative futures.

Design patterns, qualities, and techniques
Developing reusable concepts, artifacts, and vocabularies for safer and more reflective interaction design.